Divided - Examining The State Of America And The Gaming Industry

For as long as I can remember we’ve seen a gradual class separation in the United States. The current drift isn’t as severe as in times like the Civil War, or the caste systems of old, but it’s definitely present. If you take a look at recent occurrences like the “Occupy Wallstreet” movement, and the newly revisited “Tea Parties” happening in the U.S. it’s pretty apparent there’s people on distinctly different sides of many domestic issues, mostly financial.

More recently the video games industry is developing this type of fissure as well. There’s a distinct line that’s been drawn in the sand with publishers and gamers alike. It seems like were seeing either very small “Indie” developed games hitting it big, or games with absurd budgets remaining supreme. There hasn’t been much love for the middle ground this console generation, and that’s evidenced by the sheer number of sequels to successful game franchises like Call of Duty, Assassin’s Creed, Uncharted, and Gears of War. Further evidence is the lack of new IP’s being produced in the console arena. It’s growing harder for large publishers to take risks on new properties and ideas with the threat of considerable losses looming.

As of late gamers themselves have created several opposing camps within the community. Some have ignited flame wars that burned so hot they could have contributed to the melting of Harrenhal. These online comment wars are mostly based on polarizing franchises like the aforementioned lot. The other regular topic that divides gamers, and ignites wildfire is choice of gaming platform. The battle lines have been drawn between current gen consoles like the Xbox 360, Playstation 3, Wii/U, and of course the PC. This is easily attributed to first party game exclusivity, periods of DLC exclusivity on specific consoles, pure platform preference, and financial implications. The financial aspect applies most notably in reference to PC vs. Console gaming. The PC vs. Console war has been running rampant since before time it would seem, with seemingly no end in sight. In my humble opinion I think this is the most distinct line in the gaming community. Home game consoles are appealing to the masses due to their relatively low cost and software variety. The home console is also heavily criticized be the PC specific community (not without it’s merits) as being a “poor mans” gaming experience. Whereas the PC is known as “high end” gaming hardware due to it’s glaring superiority in graphics and lower software costs. The division in the gaming community doesn’t end there by any means.

Gamers are flocking to either summer movie blockbuster action titles, or uniquely creative game experiences whose development budgets lie on the polar opposite side of the spectrum. That’s reflective of the financial and social state the U.S. is currently in. There’s a heavy focus on the upper and lower class, and the only real mention of the middle class is during political pandering. During the recent Presidential election the Incumbent (Obama) focused heavily on his opponent Mitt Romney’s wealth and stature to create a barrier between Romney, and what Romney himself referred to as the “47%”. That term became one of the many nails in Romney’s coffin as it was used to deface him in the eyes of lower income voters. There’s a reason why there wasn’t as much effort put into the middle class during the election, and it’s similar to why the middle ground is so risky in the game publishing business. Middle America is fickle and hard to predict. The middle class vote usually has less to do with money, and more to do with convictions and beliefs. It may be one of the oldest political stereotypes, but wealthy tends to lead to a conservative vote, and low income tends to sway the way of the liberals. The same archetype translates to video game publishing as well. Large development budgets are typically awarded to “safe” or “established” franchises (in other words the conservative approach) and smaller budgets fall onto more “risky” or “unproven” ideas (a more open, or liberal approach). While the middle class, or mid tier developers are still churning out games that are quietly published and forgotten. These developers are given enough capitol to create games that borrow mechanics and stories from more successful franchises in the hopes that they can cash in on some of the momentum that was previously generated.

Even big budget titles are having a tough time nowadays. Exceedingly high expectations from gamers in the realm of graphics especially are pushing the envelope in terms of developer quality, length of game development, and the expensive tools necessary to undertake such herculean tasks. Even established franchises like Hitman and Tomb Raider have thus far failed to meet sales expectations. Higher budgets for development and marketing translate into the necessity to sell several million units just to break even. This is evidenced by the trouble publisher Square Enix is currently in. At the same time the aforementioned titans of the gaming industry are still enjoying incredibly high sales figures, but just how long will that last? There’s an alarming amount of rinse and repeat happening in said franchises, and we may be close to the summit of the cash mountain. The inevitable franchise fatigue caused by yearly releases may already be starting to set in (at least with the vocal minority), and our Sherpa’s could be at the ready to aid in the inevitable descent down the sales slope. Some of the staples of American Ingenuity like Detroit based Daimler Chrysler have fallen victim to bloated productions costs, and depleted sales figures resulting in bankruptcy. Another enormous American corporation that fell victim to bankruptcy was the American International Group or AIG. AIG failed to read the decrease in the housing market effectively, and continued to pump absurd amounts of money into the market. It’s less than conservative lending practices led to it’s own demise. AIG became just another example of a large corporation not managing it’s assets correctly. This formula is indicative of many games publishers that either find themselves in trouble at the moment (Square Enix), or have already been laid to rest (THQ). Toy Headquarters or THQ haphazardly funded R&D on the UDraw gaming tablet (a single touch tablet peripheral) that’s supreme failure led to the demise of the long time games publisher.

In contrast smaller developers, and publishers alike are starting to enjoy access to a larger market share due to the proliferation of digital platforms. Opportunities for small developers are becoming increasingly attainable. The Steam Green Light process has helped games like Kingdom Rush and Giana Sisters: Twisted Dreams release to critical and fan acclaim. Kickstarter is also deserving of a lion’s share of the credit. Helping games like Wasteland 2, Doublefine Adventure, and Dreamfall: Chapters receive the funding they needed to be fully realized. Kickstarter has also spawned a new gaming platform. The Android based OUYA will allow developers a brand new open environment to publish games. Another company that started rather humbly during this century is Arkadium. This successful American small business actually finds it’s ties directly in the gaming industry. A New York City couple with a shared passion for arcade and retro video games built a small business with the aim of bringing arcade style games to the internet. Arkadium is now one of the leading developers of casual games with over 300 titles in their library, and 150 employees. This kind of success wouldn’t be possible without the mass industry appeal for smaller, more unique experiences. It’s inspiring to know that the “American Dream” is still attainable with a solid vision, and hard work.

It’s unfortunate that this trend of division is occurring in both settings, but it’s a typical David and Goliath mindset. You can’t have large without small to compare it to, and you can’t have light without dark. Since the start of the century rare occurrences of unity have been spotted in the gaming industry as well as U.S. itself. Electronic Arts deserves credit for uniting the gaming community on more than one occasion. The ending of the popular sci-fi RPG Mass Effect was responsible for spawning one of the largest outcries in video game history. The gaming community united under a banner of disgust based on the outcome of the popular series. This unrest resulted in the first ever successful petition that forced a developer to change the ending of a video game. More recently EA and Maxis afforded another sacrificial lamb to the gaming community. The release of SimCity under the always on DRM requirement resulted in another enormous war cry from gamers. Gaming forums around the nets exploded with justifiable rage over the failed launch of the online required gaming experience. In loose comparison, two events since the turn of the century have united American’s like no other. One a grizzly tragedy, and another an equally grizzly triumph. I’m, of course, referring to the travesty that was 9/11 and the subsequent assassination of Osama Bin Laden.

Certain titles are even starting to blur the line some of us are so fixated on. Both Journey and The Walking Dead won 2012 Game of the Year honors, and neither could be considered high nor low budget games. thatgamecompany cleaned out the 2012 Game Developers Choice Awards, and was one of the most popular titles on the PSN in 2012. Telltale Games also saw huge success with their brilliantly penned take on The Walking Dead. Both titles appeared as downloadable only early on, and were offered on disc later after said success.

In light of these divisions and unifications I’m hopeful that the future will bring both the gaming industry/community and the U.S. back together. We rest on the precipice of a new console generation, and that will hopefully open the opportunity for gamers to start enjoying titles from a broader spectrum once again. A new platform generally motivates larger games publishers to take risks on new ideas and properties to “strike while the iron is hot“. That usually results in a wider range of games with differing budgets being made available. Also, with domestic housing markets and sales beginning to etch out a foothold again, maybe we’ll see some relief in the financial and societal division in the states. In regards to both video games and the state of the U.S. time will only tell if we can blur the line that’s been separating us for far too long.

Rumor: Sony May Hold Another Playstation 4 Event Prior To E3

A source familiar with Sony’sMarketing Plan” states the Japanese Multinational Conglomerate will most likely manufacture another event touting their Playstation 4 console prior to the E3 trade show. Sony has been more forthcoming about it’s next generation plans than Microsoft. In fact, Microsoft hasn’t officially confirmed it even has a new console in development.

The nature of this event is still unknown, but it’s probable Sony will reveal the console itself (which was not present at the PS4 Reveal). Another likely intention for another event would be to announce pricing, additional software, and pre-order details. Sony has tipped it’s next generation hand early hoping transparency will help them outsell Microsoft in the eighth console generation. Another event prior to E3 could also shine the spotlight on many of the “Indie” developers and software Sony is making such a large push for on it’s Playstation 4 console, leaving E3 open to it’s high profile developers and their future releases. The final motivation may be to counteract the reported Microsoft Event that’s set to take place later this month.

At this point this report, and the others like it are all rumor and conjecture, but we’ll keep you up to date when more information surfaces.

Source: PCmag

Mark Cerny Praises The Playstation 4 As “Supercharged PC Architecture”

If you remember the Playstation 4 Reveal Mark Cerny was a large part of the presentation. He’s been tasked as the Lead System Architect on the Playstation 4 console. In a recent interview with Nikkei Cerny touted the Playstation 4′s easy development environment, among other things.



He talked about the decision to go with x86 architecture on the PS4, and how that translates into a simple environment that was easily accessible by many developer tools. Cerny also relates that Sony made the decision to integrate DDR5 memory to eliminate many of the memory bandwidth issues that have “bottle necked” developers for some time. In a basic rundown of the “supercharged PC architectureCerny referred to four main distinctions.

  1. Fast data transfer between the CPU and GPU
  2. Reduced reliance on cached memory
  3. Ease of use for developers
  4. Integrating a function to make the CPU take over the preprocessing to be conducted by the GPU

Cerny ended the interview with a great quote: ”We are claiming that our company is leading innovations,” Cerney said. “And we certainly employed our own distinguished technologies for the PS4.”

If you’d like to catch up on other recent developments visit our Playstation 4 Hub.

Demon’s Souls Hits The PS+ Instant Game Library


Playstation Plus offers discounts, demos, and most importantly completely free games! This weeks update brings the face palmingly difficult Demon’s Souls to the instant game library. Along with a discount to Telltale’s The Walking Dead Season Pass. It’s a rather popular update to say the least.


Naughty Dog The Last of Us Red Band Trailer

Naughty Dog and Sony released the first The Last of Us TV spot this past Sunday, appropriately during The Walking Dead. Now we have the uncut Red Band Trailer for the upcoming post apocalyptic survival epic.



This is perhaps our most in-depth look at the characters and story elements that will comprise the June 14th release of The Last of Us. As if we weren’t excited enough already..

New - The Last of US TV Spot

Naughty Dog and Sony released the first official TV spot for The Last of Us during The Walking Dead season finale. Look for the playable demo coming in May, even earlier if you bought God of War Ascension. The Last of Us will release on June 14th exclusively on the Playstation 3 console.


David Cage Talks Beyond: Two Souls - Quantic Dream Studio Tour

david-cage-beyond-two-souls

A recent tour of the Quantic Dream development studio showed the team hard at work on Beyond: Two Souls. There’s also a great interview with David Cage where he talks about the studio’s upcoming Playstation 3 exclusive. Cage talks about just how important plot and narrative are in relation to creating a great game, and that the graphics and hardware are just the vehicle used to interpret the story. Check out the clip here:

Journey Cleans House At 2013 Game Developers Choice Awards

Tim Schafer (Double Fine) hosted this years Game Developers Choice Awards with his signature wit in toe. The real news to come out of the 2013 Game Developers Choice Awards was the domination of thatgamecompany’s Journey nabbing six of the eleven available awards.

If you haven’t yet experience Journey take a look at our Review. Do yourself a favor and play it.

Here’s the results of the 2013 Game Developers Choice Awards courtesy of PRNewswire:

Best Downloadable Game
Journey (thatgamecompany)

Best Narrative
The Walking Dead (Telltale Games)

Best Visual Arts
Journey (thatgamecompany)

Ambassador Award
Chris Melissinos

Best Technology
Far Cry 3 (Ubisoft)

Best Game Design
Journey (thatgamecompany)

Best Handheld/Mobile Game
The Room (Fireproof Studios)

Best Audio
Journey (thatgamecompany)

Pioneer Award
Steve Russell

Best Debut
FTL: Faster Than Light (Subset Games)

Innovation Award
Journey (thatgamecompany)

Audience Choice Award
Dishonored (Arkane Studios)

Lifetime Achievement Award
Dr. Ray Muzyka and Dr. Greg Zeschuk

Game of the Year
Journey (thatgamecompany)

How do you think things should have went? Feel free to leave us a comment with your picks.

New Beyond: Two Souls Game Play And Screens

Beyond: Two Souls developer Quantic Dream have released the first real game play trailer for their upcoming title. This is a haunting piece of footage. Apparently it’s first thought that Jodie possesses some kind of telekinesis as well as clairvoyance at a young age, and the tests ran on her abilities turn ugly. While some Ghost Buster like card guessing tests are being administered, we get our first look of Willem Dafoe in Beyond: Two Souls.

It’s nice to see how we’ll be interacting with the world while in control of Jodie’s ward, Aiden. The kinds of interactions Aiden has with the environment and other characters seem to hinge upon the amount of energy you decide to dispense on any given activity. Quantic Dream decided to use a visual tethering between Jodie and Aiden, and it was a phenomenal choice, it shows just how deep the connection is between their souls. There’s a very heavy emphasis on the cooperative aspect of Beyond: Two Souls, and we’ve never had a cooperative experience quite like this one in a video game environment.

The ability to either listen to Jodie, or continue causing invisible mayhem seems to be one of the more important moral choices that will be present in Beyond: Two Souls. Trailer aside, some of the new screen shots give perspective to the ordeal Jodie experiences being on the fringes of society. There’s plenty to be excited about, and Quantic Dream will no doubt deliver another groundbreaking narrative with Beyond: Two Souls.

Image Source: neogaf user SolidSnakeX

The Proliferation Of PSN & XBLA

If your anything like me, you’ve been buying more of your games off the XBLA and PS Store recently. There’s several reasons why digital media is on the rise across the board, but I think it’s a bit different looking at it from a console gaming perspective rather than, say, the iOS and Android marketplace. The distribution service you choose to buy your favorite album doesn’t change the media really, it’s just whether you want to save time, or not. With video games, however, digital distribution has further reaching impact. Let’s examine why the PSN and XBLA have become so popular as of late.

One of the more gratifying parts of buying games digitally is the reduced price tag (in most cases at least). The fact that you can typically snag six titles off the PSN or XBLA for the price of one major release certainly doesn’t hurt the adoption of digital releases. I’ve actually written a piece on the best XBLA purchases I’ve ever made, and it’s a testament to the ease and quality of marketplace titles. There’s also the money saving sales Microsoft and Sony typically offer at least once a year. Xbox Live’s Summer of Arcade has become a staple in my yearly buying schedule. It’s typically some of the best that the marketplace has to offer, and you’ll usually get a free game if you buy X amount during a specified period of time. The PS Store’s recent 13 for 13′ sale also offered huge discounts on some awesome titles, and even deeper discounts to PS+ members. Digital games are also available 24/7 which adds to their attractiveness.

Smaller companies usually frequent the digital game release space, and that means you’re typically going to see a few key aspects you don’t experience with larger developers and publishers. The first thing smaller digital titles have going for them is less intrusion on creativity. Profit margins are still a necessary evil any time you’re releasing a product, but smaller publishers have more grounded expectations from their developers. That leads to more risks being taken with story and game play styles. Creativity and innovation are what typically lead smaller developers to success in the bloated video game market. The popularization of the “indie” or digital games has lead to forgotten genres being revived as well. I’m a big fan of the platformer, and it never necessarily went away, but the resurgence in the genre has been fun to watch. The adventure game has also made a huge comeback in light of Telltale Games The Walking Dead’s success. The arcade game has also made a resurgence in the past few years. Zen Studios have carved out a steady niche with their Pinball FX games. Zen is known for taking popular IP’s from Marvel Comics and making fully interactive pinball tables based on past story arch’s. There’s also been a steady rise of games like Journey and The Unfinished Swan. These titles offer an experience rather than any kind of measured variable.

Large, over saturated gaming franchises are also helping the digital platform. The Assassin’s Creed franchise is liable to match the amount of releases Super Mario has seen over the past twenty eight years, in the next five, if they keep their pace. Add the fact that large franchises aren’t doing much to change their formula, and you have millions of console owners looking for something fresh and new. The longest console life span in history is also partly responsible for the franchise fatigue most are suffering from. Large publishers don’t like to take risks on new IP’s on old hardware, and we have very old hardware at the moment. A longer console generation has also resulted in much larger HDD’s being the norm, and more disk space allows for more downloaded content.

All of this wouldn’t be possible without the last factor in the proliferation of online platforms. Broadband internet is faster than ever, and will continue to expand it’s reach across the country, and eventually the world. Slow download speeds are a deterrent to digital releases in general, but more people are enjoying faster internet service, and that means the medium will continue to grow.

This fact may be even more evident come our next generation of consoles. Digital distribution is becoming more popular for customers, and it’s always been insanely popular when it comes to game publishers. With less physical media, there’s less overhead to get your product to your customers, and that means higher profit margins. Publishers are definitely going to make a push for digital distribution with our brand new PS4′s and Xbox 720′s on the horizon. I’m very excited to see where the digital medium will go in the next ten years, and hope it continues it’s popularity.

Do you enjoy XBLA games and PSN exclusives, or do you prefer the monster budgets of Call of Duty, Battlefield 3, and Assassin’s Creed? Where do you stand on the proliferation of digital releases? let us know in the comments section below.

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