Divided - Examining The State Of America And The Gaming Industry

For as long as I can remember we’ve seen a gradual class separation in the United States. The current drift isn’t as severe as in times like the Civil War, or the caste systems of old, but it’s definitely present. If you take a look at recent occurrences like the “Occupy Wallstreet” movement, and the newly revisited “Tea Parties” happening in the U.S. it’s pretty apparent there’s people on distinctly different sides of many domestic issues, mostly financial.

More recently the video games industry is developing this type of fissure as well. There’s a distinct line that’s been drawn in the sand with publishers and gamers alike. It seems like were seeing either very small “Indie” developed games hitting it big, or games with absurd budgets remaining supreme. There hasn’t been much love for the middle ground this console generation, and that’s evidenced by the sheer number of sequels to successful game franchises like Call of Duty, Assassin’s Creed, Uncharted, and Gears of War. Further evidence is the lack of new IP’s being produced in the console arena. It’s growing harder for large publishers to take risks on new properties and ideas with the threat of considerable losses looming.

As of late gamers themselves have created several opposing camps within the community. Some have ignited flame wars that burned so hot they could have contributed to the melting of Harrenhal. These online comment wars are mostly based on polarizing franchises like the aforementioned lot. The other regular topic that divides gamers, and ignites wildfire is choice of gaming platform. The battle lines have been drawn between current gen consoles like the Xbox 360, Playstation 3, Wii/U, and of course the PC. This is easily attributed to first party game exclusivity, periods of DLC exclusivity on specific consoles, pure platform preference, and financial implications. The financial aspect applies most notably in reference to PC vs. Console gaming. The PC vs. Console war has been running rampant since before time it would seem, with seemingly no end in sight. In my humble opinion I think this is the most distinct line in the gaming community. Home game consoles are appealing to the masses due to their relatively low cost and software variety. The home console is also heavily criticized be the PC specific community (not without it’s merits) as being a “poor mans” gaming experience. Whereas the PC is known as “high end” gaming hardware due to it’s glaring superiority in graphics and lower software costs. The division in the gaming community doesn’t end there by any means.

Gamers are flocking to either summer movie blockbuster action titles, or uniquely creative game experiences whose development budgets lie on the polar opposite side of the spectrum. That’s reflective of the financial and social state the U.S. is currently in. There’s a heavy focus on the upper and lower class, and the only real mention of the middle class is during political pandering. During the recent Presidential election the Incumbent (Obama) focused heavily on his opponent Mitt Romney’s wealth and stature to create a barrier between Romney, and what Romney himself referred to as the “47%”. That term became one of the many nails in Romney’s coffin as it was used to deface him in the eyes of lower income voters. There’s a reason why there wasn’t as much effort put into the middle class during the election, and it’s similar to why the middle ground is so risky in the game publishing business. Middle America is fickle and hard to predict. The middle class vote usually has less to do with money, and more to do with convictions and beliefs. It may be one of the oldest political stereotypes, but wealthy tends to lead to a conservative vote, and low income tends to sway the way of the liberals. The same archetype translates to video game publishing as well. Large development budgets are typically awarded to “safe” or “established” franchises (in other words the conservative approach) and smaller budgets fall onto more “risky” or “unproven” ideas (a more open, or liberal approach). While the middle class, or mid tier developers are still churning out games that are quietly published and forgotten. These developers are given enough capitol to create games that borrow mechanics and stories from more successful franchises in the hopes that they can cash in on some of the momentum that was previously generated.

Even big budget titles are having a tough time nowadays. Exceedingly high expectations from gamers in the realm of graphics especially are pushing the envelope in terms of developer quality, length of game development, and the expensive tools necessary to undertake such herculean tasks. Even established franchises like Hitman and Tomb Raider have thus far failed to meet sales expectations. Higher budgets for development and marketing translate into the necessity to sell several million units just to break even. This is evidenced by the trouble publisher Square Enix is currently in. At the same time the aforementioned titans of the gaming industry are still enjoying incredibly high sales figures, but just how long will that last? There’s an alarming amount of rinse and repeat happening in said franchises, and we may be close to the summit of the cash mountain. The inevitable franchise fatigue caused by yearly releases may already be starting to set in (at least with the vocal minority), and our Sherpa’s could be at the ready to aid in the inevitable descent down the sales slope. Some of the staples of American Ingenuity like Detroit based Daimler Chrysler have fallen victim to bloated productions costs, and depleted sales figures resulting in bankruptcy. Another enormous American corporation that fell victim to bankruptcy was the American International Group or AIG. AIG failed to read the decrease in the housing market effectively, and continued to pump absurd amounts of money into the market. It’s less than conservative lending practices led to it’s own demise. AIG became just another example of a large corporation not managing it’s assets correctly. This formula is indicative of many games publishers that either find themselves in trouble at the moment (Square Enix), or have already been laid to rest (THQ). Toy Headquarters or THQ haphazardly funded R&D on the UDraw gaming tablet (a single touch tablet peripheral) that’s supreme failure led to the demise of the long time games publisher.

In contrast smaller developers, and publishers alike are starting to enjoy access to a larger market share due to the proliferation of digital platforms. Opportunities for small developers are becoming increasingly attainable. The Steam Green Light process has helped games like Kingdom Rush and Giana Sisters: Twisted Dreams release to critical and fan acclaim. Kickstarter is also deserving of a lion’s share of the credit. Helping games like Wasteland 2, Doublefine Adventure, and Dreamfall: Chapters receive the funding they needed to be fully realized. Kickstarter has also spawned a new gaming platform. The Android based OUYA will allow developers a brand new open environment to publish games. Another company that started rather humbly during this century is Arkadium. This successful American small business actually finds it’s ties directly in the gaming industry. A New York City couple with a shared passion for arcade and retro video games built a small business with the aim of bringing arcade style games to the internet. Arkadium is now one of the leading developers of casual games with over 300 titles in their library, and 150 employees. This kind of success wouldn’t be possible without the mass industry appeal for smaller, more unique experiences. It’s inspiring to know that the “American Dream” is still attainable with a solid vision, and hard work.

It’s unfortunate that this trend of division is occurring in both settings, but it’s a typical David and Goliath mindset. You can’t have large without small to compare it to, and you can’t have light without dark. Since the start of the century rare occurrences of unity have been spotted in the gaming industry as well as U.S. itself. Electronic Arts deserves credit for uniting the gaming community on more than one occasion. The ending of the popular sci-fi RPG Mass Effect was responsible for spawning one of the largest outcries in video game history. The gaming community united under a banner of disgust based on the outcome of the popular series. This unrest resulted in the first ever successful petition that forced a developer to change the ending of a video game. More recently EA and Maxis afforded another sacrificial lamb to the gaming community. The release of SimCity under the always on DRM requirement resulted in another enormous war cry from gamers. Gaming forums around the nets exploded with justifiable rage over the failed launch of the online required gaming experience. In loose comparison, two events since the turn of the century have united American’s like no other. One a grizzly tragedy, and another an equally grizzly triumph. I’m, of course, referring to the travesty that was 9/11 and the subsequent assassination of Osama Bin Laden.

Certain titles are even starting to blur the line some of us are so fixated on. Both Journey and The Walking Dead won 2012 Game of the Year honors, and neither could be considered high nor low budget games. thatgamecompany cleaned out the 2012 Game Developers Choice Awards, and was one of the most popular titles on the PSN in 2012. Telltale Games also saw huge success with their brilliantly penned take on The Walking Dead. Both titles appeared as downloadable only early on, and were offered on disc later after said success.

In light of these divisions and unifications I’m hopeful that the future will bring both the gaming industry/community and the U.S. back together. We rest on the precipice of a new console generation, and that will hopefully open the opportunity for gamers to start enjoying titles from a broader spectrum once again. A new platform generally motivates larger games publishers to take risks on new ideas and properties to “strike while the iron is hot“. That usually results in a wider range of games with differing budgets being made available. Also, with domestic housing markets and sales beginning to etch out a foothold again, maybe we’ll see some relief in the financial and societal division in the states. In regards to both video games and the state of the U.S. time will only tell if we can blur the line that’s been separating us for far too long.

Demon’s Souls Hits The PS+ Instant Game Library


Playstation Plus offers discounts, demos, and most importantly completely free games! This weeks update brings the face palmingly difficult Demon’s Souls to the instant game library. Along with a discount to Telltale’s The Walking Dead Season Pass. It’s a rather popular update to say the least.


Naughty Dog The Last of Us Red Band Trailer

Naughty Dog and Sony released the first The Last of Us TV spot this past Sunday, appropriately during The Walking Dead. Now we have the uncut Red Band Trailer for the upcoming post apocalyptic survival epic.



This is perhaps our most in-depth look at the characters and story elements that will comprise the June 14th release of The Last of Us. As if we weren’t excited enough already..

David Cage Talks Beyond: Two Souls - Quantic Dream Studio Tour

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A recent tour of the Quantic Dream development studio showed the team hard at work on Beyond: Two Souls. There’s also a great interview with David Cage where he talks about the studio’s upcoming Playstation 3 exclusive. Cage talks about just how important plot and narrative are in relation to creating a great game, and that the graphics and hardware are just the vehicle used to interpret the story. Check out the clip here:

EA Games and DICE Reveal Battlefield 4 Gameplay

Hot on the heels of the leaked Battlefield 4 footage late last night, we have 17 minutes of official game play locked and loaded. The Battlefield youtube channel has published this video of a single player mission titled “Fishing in Baku“. It’s been confirmed that Battlefield 4 will be coming to the Xbox 360, Playstation 3, and PC, but odds are this graphical behemoth will be coming to next gen consoles as well.


SEGA Teases New Playstation 3/PS Vita Project With Cryptic Sand

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SEGA has opened a new website teasing a project reveal on 3/28/2013. The font screams Phantasy Star, but the grass whispers Sonic. The fact that both the Playstation 3 and PS Vita logos are present obviously points to an exclusive title. The last title SEGA published for both the PS Vita and Playstation 3 was Hatsune Miku, a rhythm game.

With speculation abound I’m hoping for Shenmue 3! If there’s any chance of SEGA returning to glory, it’s with the utilization of this one line…”Have you seen any sailors?”

The Proliferation Of PSN & XBLA

If your anything like me, you’ve been buying more of your games off the XBLA and PS Store recently. There’s several reasons why digital media is on the rise across the board, but I think it’s a bit different looking at it from a console gaming perspective rather than, say, the iOS and Android marketplace. The distribution service you choose to buy your favorite album doesn’t change the media really, it’s just whether you want to save time, or not. With video games, however, digital distribution has further reaching impact. Let’s examine why the PSN and XBLA have become so popular as of late.

One of the more gratifying parts of buying games digitally is the reduced price tag (in most cases at least). The fact that you can typically snag six titles off the PSN or XBLA for the price of one major release certainly doesn’t hurt the adoption of digital releases. I’ve actually written a piece on the best XBLA purchases I’ve ever made, and it’s a testament to the ease and quality of marketplace titles. There’s also the money saving sales Microsoft and Sony typically offer at least once a year. Xbox Live’s Summer of Arcade has become a staple in my yearly buying schedule. It’s typically some of the best that the marketplace has to offer, and you’ll usually get a free game if you buy X amount during a specified period of time. The PS Store’s recent 13 for 13′ sale also offered huge discounts on some awesome titles, and even deeper discounts to PS+ members. Digital games are also available 24/7 which adds to their attractiveness.

Smaller companies usually frequent the digital game release space, and that means you’re typically going to see a few key aspects you don’t experience with larger developers and publishers. The first thing smaller digital titles have going for them is less intrusion on creativity. Profit margins are still a necessary evil any time you’re releasing a product, but smaller publishers have more grounded expectations from their developers. That leads to more risks being taken with story and game play styles. Creativity and innovation are what typically lead smaller developers to success in the bloated video game market. The popularization of the “indie” or digital games has lead to forgotten genres being revived as well. I’m a big fan of the platformer, and it never necessarily went away, but the resurgence in the genre has been fun to watch. The adventure game has also made a huge comeback in light of Telltale Games The Walking Dead’s success. The arcade game has also made a resurgence in the past few years. Zen Studios have carved out a steady niche with their Pinball FX games. Zen is known for taking popular IP’s from Marvel Comics and making fully interactive pinball tables based on past story arch’s. There’s also been a steady rise of games like Journey and The Unfinished Swan. These titles offer an experience rather than any kind of measured variable.

Large, over saturated gaming franchises are also helping the digital platform. The Assassin’s Creed franchise is liable to match the amount of releases Super Mario has seen over the past twenty eight years, in the next five, if they keep their pace. Add the fact that large franchises aren’t doing much to change their formula, and you have millions of console owners looking for something fresh and new. The longest console life span in history is also partly responsible for the franchise fatigue most are suffering from. Large publishers don’t like to take risks on new IP’s on old hardware, and we have very old hardware at the moment. A longer console generation has also resulted in much larger HDD’s being the norm, and more disk space allows for more downloaded content.

All of this wouldn’t be possible without the last factor in the proliferation of online platforms. Broadband internet is faster than ever, and will continue to expand it’s reach across the country, and eventually the world. Slow download speeds are a deterrent to digital releases in general, but more people are enjoying faster internet service, and that means the medium will continue to grow.

This fact may be even more evident come our next generation of consoles. Digital distribution is becoming more popular for customers, and it’s always been insanely popular when it comes to game publishers. With less physical media, there’s less overhead to get your product to your customers, and that means higher profit margins. Publishers are definitely going to make a push for digital distribution with our brand new PS4′s and Xbox 720′s on the horizon. I’m very excited to see where the digital medium will go in the next ten years, and hope it continues it’s popularity.

Do you enjoy XBLA games and PSN exclusives, or do you prefer the monster budgets of Call of Duty, Battlefield 3, and Assassin’s Creed? Where do you stand on the proliferation of digital releases? let us know in the comments section below.

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One Year Later - Sony Playstation 3

Apparently it’s been just over one year since I purchased Sony’s Playstation 3 console. I remember the circumstances of me becoming a Playstation 3 owner vividly. I was in a group training session getting ready to take on a new position. Some of us had already been with the company, and some were coming in fresh off the street to fill in where needed. With that, the company I was working for at the time burned through employees faster than a chain smoker burns through Marlboro’s. I hadn’t been with them for an extended period of time, but I was already able to size up the “new meat” as it were relatively easily. One person I took note of as “probably going to fizzle out in a week” turned to myself and my peers with an inquiry - “Does anyone want to buy a PS3 for $40?” Suffice to say I jumped on the opportunity. I was able to test the system out and validate it worked correctly before finalizing my purchase, so needless to say, it was what’s called a “good get”.

I’d purchased my Xbox 360 a mere 3 years earlier, and hadn’t really put much thought into a Playstation until the very moment the opportunity presented itself. That’s not to say I hadn’t heard amazing things about first party games on the Playstation, or the fact that the PSN was completely free, but it never enticed me enough for a purchase. I was simply content with Microsoft’s box of X’s, so why bother with another console? The other deterrent came in the form of a professional hacker firm dubbed “Anonymous“. The group decisively crippled the SOE and PSN for 23 days, and cost Sony a reported $171 Million. Much to the chagrin of my Playstation owning brethren “Anonymous” obtained over 45 million accounts worth of personal data. After this less than happy PR debacle I was once again secure in the fact that Microsoft, and by extension my Xbox 360 had never fallen victim to such a malicious attack.

However, time and opportunity changes all. My subsequent purchase of the Playstation 3 console created a renaissance in my gaming world. I had grown tired of Call of Duty (which dominated my Xbox 360′s tray for quite a long time) not to mention my growing distaste of waiting on friends to fire up a game. I was ready for some of Sony’s single player, first party titles. I quickly became more than friendly with the Uncharted, Killzone, God of War, and Infamous franchises.

After enjoying many of the aforementioned Playstation 3 exclusives, I found myself sticking to the PS3 even with my multi-platform purchases. One of my motivations to stick with the PS3 for multi-platform titles was the fact it supports native 3-D. I recently played through Crysis 3 in 3-D and it definitely added to the experience, as I mention in my Review. Many of the multi-platform titles I’ve bought for the PS3 have exclusive content, including Assassin’s Creed 3, which featured around an hour of extra content on the Playstation 3. Such attributes have helped me to adopt the PS3 as my primary gaming console.

Another addition that makes the Playstation 3 more appealing for most consumers is the built in Blu-Ray optical drive. which makes the PS3 a Blu-Ray DVD player as well as a gaming console. The fact that there’s no pay wall to enjoy the PSN’s online multiplayer, Netflix, and Hulu Plus also adds to it’s attractiveness. Sony’s paid subscription service PS+ also offers great value. When I first purchased my PS3 I wasn’t able to buy many games outright, so the mere $18 price tag for three months of PS+ aided me in playing more games. I enjoyed several PSN titles for free, as well as full game releases. I fondly remember my time with titles such as Shank 2, Trine 2, and a replay of Borderland’s as part of my early Playstation 3 experience.

As we head into the twilight of this console generation the support of Sony’s many first party studios like Naughty Dog, Santa Monica Studios, and Quantic Dream are working hard to send the PS3 off in fantastic fashion. Even though I’ve only been a PS3 owner for just over a year, I feel like I still have a lot to look forward to. After all we still have quality first party titles like The Last of Us and Beyond: Two Souls to look forward to before developers start focusing heavily on the Playstation 4.


Get your Portable ID!

As you can see I’ve been busy since my humble beginnings. I’ve enjoyed my time with the Playstation 3, and I’m definitely looking forward to catching up on all the games I missed along the way before retiring my PS3 to “play on occasion” obscurity.

 

Beyond: Two Souls Release Date Announced

Sony has confirmed the release date for first party developer Quantic Dream’s upcoming title Beyond: Two Souls. It looks like Sony has a proper plan in mind to extend the life cycle of the Playstation 3 with games from noted first party developers like Naughty Dog, Quantic Dream, and Santa Monica late in the consoles life cycle.

Beyond: Two Souls will release October 8th for the Playstation 3 Console. It was first revealed via a fairly long cinematic trailer at E3 2012, and has had the attention of the industry since.

It’s also been announced Willem Dafoe will be joining Ellen Paige as part of the integral voice acting cast. A new trailer has been released with some early work from Dafoe.