Dark Souls 2 Given March 2014 Release Window

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Namco Bandai has gone ahead and surprised many by posting a large, nay, huge banner poster of Dark Souls 2 this week, ahead of this year’s E3 Conference. Officially, no release date or window was ever given, with only a small suggestion that the game could likely slip into 2014.

It certainly looks to have done just that with a “March 2014″ line practically confirming it for a March release. Unfortunately for those licking their chops at a possible next gen version, the banner still only lists Playstation 3, Xbox 360, and PC as the platforms it will grace next year.

iGR Insight - Anomaly: Warzone Earth PC Review

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After watching the trailer for 11 Bit Studios’ Anomaly 2 I was thinking “Anomaly 2? I didn’t even know there was an Anomaly 1.” After looking up Anomaly: Warzone Earth on Steam I found that I’d actually purchased the first installment a while back, and just never gotten around to playing it. I felt so bad that a game this good could have slipped under my radar and even one that I owned, so I decided to dive headfirst into a game that has totally taken tower defense and flipped it on its head.

Anomaly: Warzone Earth takes place in the near future where two pieces of what are thought to be asteroids have collided with Earth landing in Baghdad and Tokyo. As your unit is closest to the action, you are the first to respond. Upon further investigation you find out that these anomalies are actually aliens, and only you stand in their way.

Anomaly Warzone Earth is much like a tower defense game but in reverse. Instead of strategically placing your units on the map and waiting for your enemies to come to you, you take the initiative and lead your units into the fray. The map lets you choose from various routes through each level. With this kind of control you can either take the easier route and avoid most enemies or you can go in guns blazing and rake in the money to upgrade your units.

What is really great about Anomaly is that instead of you being the invincible, almighty eye in the sky you’re vulnerable and on the ground controlling the commander of the 14th Platoon laying down supportive skills. The commander regenerates health after taking damage but if you take too much damage you will go down for a few seconds and be unable to move or help your squad.

There are four different supportive abilities that are available to you during the game. There’s repair, smoke screen, decoy, and airstrike. Each ability has different ranges and time limits so you really have to take into consideration when and where you place them. Abilities are mostly air dropped in after destroying an enemy or there are automatic drops when you get to a certain part in the level.

There are six units available to the player, but only two are available from the start. Every few missions new units will be unlocked. Individual units have the potential to upgrade three times, increasing its attack power and armor. Coincidentally there are also six kinds of enemy units, not including bosses, and they also are introduced every few missions.

When you have finished the campaign and want to test you skills as a commander you are able to play wave time attack levels and compete for the best score online, and there are even some extra side missions to help sate your Anomaly needs.

While playing Anomaly Warzone Earth I only found one large issue. Some of the unlocked units didn’t make a big difference. I noticed was that the beginning units are probably the most powerful when upgraded and the most cheap to upgrade. The APC has insane armor, while the Crawler has overpowered damage. This being said towards the end I didn’t even have need for most of the other units. Other than that small inconsistency it’s a well made game with solid gameplay. And three difficulties levels to choose from will suit your replay needs.

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+Solid gameplay
+Unique game concept
+Good level design

- Lacking in the unit department

Review Score: 8/10


Kickstarter Projects You Should Pay Attention To

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Welcome back for another Wednesday full of creative projects to help fund. This is our eleventh edition of the Kickstarter Spotlight, and we’re hyper focused on this one. Just two projects comprise the docket this week. These two campaigns are coming along nicely, one of which has already secured it’s initial funding goal. Two distinctly different genres of games are represented in the spotlight this week. One gives you the freedom to roam a giant sandbox world in the first person, and the other begs the question - Ever wondered what goes on inside the light bulb illuminated mind of a zombie? Without further typing, let’s begin!

Ray’s The Dead - Ragtag Studio, Chicago, IL - PC, MAC, Linux

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Ray’s The Dead is a Pikmin inspired RTS game that puts you in control of Ray, a recently reanimated zombie. Ray features an enormous light bulb protruding from his cranium that’s used to control hordes of zombie minions. The game is set in the 80′s and has you causing a ruckus in a retro suburban neighborhood. The concept of actually controlling a zombie has our wallets leaping out of their respective pockets. The story will have you piecing together the story of how Ray ended up six feet under, and why the hell he has a giant light bulb embedded in his noggin. The team at Ragtag has built in all kinds of ways to cause mayhem with your personal zombie legion at your command. The group has spent an inexorbinate amount of time thinking about the various tactics they’d employ to get at your brain stuffs, and have crammed said maneuvers into Ray’s The Dead. They’re worth checking out over on Kickstarter, especially if you still have a brain to think with.




TUG - Nerd Kingdom - Redondo Beach, CA - PC
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Nerd Kingdom has already crossed the goal line with TUG, but I can’t seem to say enough about this procedurally-generated sandbox RPG. The team has impressive Alpha footage backing their beautiful concept art. TUG’s inspiration comes from easily approachable games like Minecraft, Fable, and Zelda. Which, if compiled in a Frankenstein like fashion would basically deliver TUG without deviation. Tons of usable features are carefully packed into TUG including full mod support, day/night/seasonal cycles, exotic beasts, and entire civilizations to unearth. Head over to Kickstarter to offer TUG some support in reaching their stretch goals.



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Told you we we’re focused! Two projects with decidedly different flavors for you consideration. I literally can’t get over the possibilities of either of these games, but the originality of Ray’s the Dead makes it my top pick of this week. That’ll do it for this weeks Kickstarter Spotlight folks. Support crowdfunding! See ya on the flippidy flop.


Tinykeep Kickstarter Hits The Home Stretch With The Goal Line In Sight

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Phi Dinh’s Kickstarter for his roguelike dungeon crawler Tinykeep has seen a large jump in funding the past 48 hours, and it’s for good reason. The developer has been more than open with his methods of random dungeon generation and AI creation.

Here’s an example of the AI at work:



We’ve covered Tinykeep since it first launched on Kickstarter and we’re happy that Phi is likely looking at taking the checkered flag. He was nice enough to take some time out of his crowdfunding schedule for an interview and Tinykeep has been featured more than once here at iGame Responsibly. Here’s hoping that Tinykeep makes it’s funding goal in it’s last 37 hours. To quote myself in our most recent Kickstarter Spotlight, “What the F*#$ are you doing!? Fund this game!” and I stand by that. Head over to Kickstarter and help Phi reach his goal.

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iGR Raptr Promo - Free $25 Planetside 2 In-Game Credit

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Greetings Raptr! We’ve been quietly canvassing the area and gathering necessary intel. Now we’re ready to hit the community with a big promotion. We know that Planetside 2 is a massive online shooter, and that there’s a huge community here at Raptr. We have one $25 in-game credit to give away, and it couldn’t be simpler to enter into the contest.

We need to grow our Raptr community, so by joining the community you’ll be entered into the contest. We’re also growing our Facebook community, so “Liking” our fan page will net you extra weight in the contest.

Raptr Page:

http://raptr.com/topic/igr

Facebook Page:

https://www.facebook.com/pages/i-Game-Responsibly/177434892349243

Here’s the deal…this contest will be limited to Raptr folks only, so you can subtract those 300+ people that already “Like” us on Facebook. If you join the Raptr community you’ll have a weight of “1″ meaning you have one entry into the contest. If you join the Raptr community AND “Like” our fan page on Facebook you’ll have a weight of “2″ for the contest, so basically two entries instead of one. If you do “Like” our Facebook page in addition to joining the Raptr community please make sure you drop us a message on the Facebook page so we know to give you what equates to two entries. It’s a great idea to join the Facebook page as we have monthly giveaways for the community there as well.

This contest will run until June 5th. From there we’ll use randompicker to choose our winner. As always if anyone has any questions drop us a line at [email protected] and we’ll happily answer them for you, or you can ask them right on Raptr, so the whole community can see the Q&A. Good luck!


Splinter Cell: Blacklist - Innovating On A Tried And Tested Formula

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Since 2002 the Splinter Cell Series has enjoyed massive success in regards to sales figures and fan appreciation. It’s not often a developer has such fertile ground to establish a new IP, and Ubisoft Montreal/Shanghai was able to effectively adapt the novel into video game gold.

It’s been over ten years since Sam Fisher was ushered onto the gaming sphere, and the team at Ubisoft Toronto is well aware of fan expectations for the newest installment of the series - Splinter Cell: Blacklist.

Ubisoft Toronto wants to build on the formula that has made the series a nearly annual release. A renewed approach to stealth brings a new arsenal of gadgets (like the EMP crossbow) to get the job done without rousing suspicion. The ‘Killing in Motion‘ feature will allow Fisher the ability to mark and dispatch targets in rapid succession, thus adding a fast paced action element to Blacklist. We’ll also see the return of the popular ‘spies vs mercs‘ mode. Spies will attempt to covertly obtain sensitive information from nodes, while mercs will do their best to deter the data loss.

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Cooperative play will also make an appearance to stuff even more content into Blacklist’s coffers. Sam will team up with fellow operative Isaac Briggs across four modes and fourteen maps. Completing coop missions will provide new weapons and gadgets that apply to the single player campaign.

Summer video game releases typically follow suit with the weather resulting in a drought of sorts. At this point we know that an established franchise will be looking to shake things up in August.

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Splinter Cell: Blacklist is coming to Playstation 3, Xbox 360, Wii U, and the PC on August 20th.


Can Machine Games Set Wolfenstein: The New Order Apart?

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The team at Machine Games is responsible for developing titles that didn’t wow in the sales department, but have become cult classics among gamers. The Darkness and The Chronicles of Riddick: Escape from Butcher Bay have carved out powerful niche audiences through innovative FPS action and unique storytelling.

Wolfenstein has always drawn it’s inspiration from WWII and the battle against the Nazi party. This constant theme is being elaborated upon to include an alternate high tech universe in which the Socialist Nazi party has come away from WWII as victors. The 1960′s are a decidedly different place in this dissimilar reality. Hippies and drugs have been replaced by a dominant military solidified by a vast technical superiority. There’s always been a wide range of unique weaponry available in the Wolfenstein series. It’s looking like that creative arsenal isn’t going anywhere, as one of the new screenshots features some kind of beam/particle cannon. The addition of hulking mechs as enemies will add a new aspect to gameplay as well as reinforcing the fact that B.J. Blazkowicz is in an uphill battle against an authoritative enemy.

My initial observation of Wolfenstein: The New Order highlights it’s similarities to another contemporary FPS - Killzone. In this case it’s more of a ‘which came first, the chicken or the egg?’ type of situation, but I’ll say that the Killzone series has a strong fictional universe and I’ve come to recognize the Helghast as my primary quasi Nazi foes. The aesthetic similarities are impossible to ignore now that Wolfenstein has made the jump from the WWII era to a futuristic setting. The Killzone series has always utilized a modest color palette accentuated by neon reds (Helghast eyes) and oranges (bullet tracers) and Wolfenstein: The New Order seems to be employing this same type of scheme. The weapons, high level sentries, and mechs are also amazingly similar.

With these similarities in mind, Machine Games will introduce environmental puzzles, dual wielding, and an off-the-wall narrative to differentiate Wolfenstein: The New Order from it’s competitors. It’s also more than possible that Mecha Hitler could make a more than welcome return in the closing act.

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Wolfenstein: The New Order is set to release on Playstation 4, Xbox One, PC, and current gen consoles by the end of the year.


iGR Insight - The Book of Unwritten Tales PC Review

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After checking out Battle Worlds: Kronos on Kickstarter, and liking what I saw, I decided to find out more about King Art Games, and what other kinds of games they have under their belt. The fact that The Book of Unwritten Tales is sitting at a Metacritic score of 82 as well as gaining the title of “best adventure of the year” in 2009, I just had to play it and see for myself if it was really all that it was chalked up to be.

In a world plagued by a war that just won’t end, the gremlin archaeologist Mortimer MacGuffin finds what may possibly be the game changer for the Alliance to win the war. But before he can relay this information to the Arch Mage he’s kidnapped by the orc mage Munkus, who’s mother is the leader of the enemy force known as the Army of the Shadows. While MacGuffin is being abducted and subjected to an obligatory dragon ride, one of our heroes or heroine I should say, Ivo, hitches a ride to attempt a daring rescue and that’s where the crazy adventure begins.

There are four unlikely heroes that to choose from in The Book of Unwritten tales. Ivo, a wood elf princess as well as Wilbur Weathervane, a gnome who wishes to be a hero and longs for adventure, Captain Nate, a buccaneer with a penchant for treasure hunting and last but not least Nate’s companion Critter, a strange creature who follows Nate around. What I like about each character is that they’re all novices with no real experience as heroes, but they come together to do things that are greater than themselves despite all the danger.

The Book of Unwritten Tales storyline is one of the funniest things I have encountered in a long time. There are allusions to some fantasy genres in this game and for those who can spot them will get a good laugh from it. For example when Wilbur enters the human town to talk to the Arch Mage you can choose to go by the name of Underhill, which is from The Lord of the Rings, and there is also an MMO that a few people play named World of Businesscraft where instead of playing as wizards and warriors they play as white collar workers.

Gameplay is easy and simple, it’s point and click where you gather and combine items to get past your obstacles to advance to the next chapter. Sometimes some items are small but while holding down the spacebar a hint system shows all of the containers you’re able to search, so you won’t go crazy trying to look for things.

The story is well put together and the supporting cast of characters are some of the most odd and witty ones that I’ve seen. Point and click adventures rely mostly on a good storyline to hook the audience and I was glad to see that The Book of Unwritten Tales was able to pull through with that.

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+Funny storyline
+Witty and interesting Main and supporting characters
+Detailed graphics and background

Review Score: 8/10

Dead Island Developer Techland Reveals Dying Light

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Admittedly we’re a bit taken aback by Techland and Warner Bros. Interactive’s Dying Light. It seems that the Dead Island developer has taken it’s tropical setting, melee heavy combat, and weapon crafting talents over to WB for a strikingly similar zombie survival experience.

Game Informer pointed this out during recent hands off demo of the game at a pre E3 event. Techland was quick to point out the additions they’ve made to the Dead Island formula. Blazej Krakowiak, Techland’s Brand Manager, points to free running and a persistent day/night cycle. This type of time management was made popular with Minecraft and Terraria as of late. You’ll be hunting down supplies and weapons during the day, and staving off hordes of undead when the sun sets. Krakowiak also points to the depth the zombie genre has already exhibited with games like Telltale’s The Walking Dead, and that there’s still room for exploration.

The aforementioned hands off demos mission was said to be an organic event that will happen throughout Dying Light. We’re not sure if this means we’ll be behind the arms of a large cast of characters with different circumstances that have befallen them, or not. During the demo the protagonist is bitten by one of the lurking undead, and the dev in charge of the preview made it clear that the character was already infected. If we’re given this type of character selection and depth, Dying Light may be hard to ignore. I’m sure we’ll be hearing more about the title at E3.

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What do you think? Carbon copy? Or have the differences outlined have you interested?

Madden 25′s Connected Franchise Mode Detailed

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Over the years Madden has tried everything from “franchise mode” that was introduced in 1998, to online team play, and connected careers to keep players coming back. Now the team at EA is taking it a step further and (re)introducing Connected Franchise mode (owners mode). This “new” form of career mode will put you into the shoes of an NFL owner. Giving you the ability to do everything from scout, draft, and trader players as well as improving your teams stadium from the parking lot (better pre-gaming!) to the locker room (I wonder if you can buy your guys Beats by Dre?). You’ll also deal with those pesky concession stand prices and team merchandise prices, because who in their right mind could leave that out!?

Beyond all of those shenanigans you’ll have to run PR for your team, and play football occasionally. There’s also been changes to how players improve and regress during their NFL careers, as well as the return of the offline fantasy draft (no patch this time), and the much adored 32 team control.

After 25 installments in the much loved sports sim it seems it’s getting more and more difficult to add relevant content to Madden, and rightfully so. Hopefully more additions will surface that will peak the interest of past and current fans in this years quarter century anniversary of Madden. With it’s 25 years of ups and downs, one things for sure. Wii U owners won’t be experiencing any of the popcorn selling, swag slinging, football action this year as EA officially announced it will be skipping Nintendo’s next gen console. We’ll hit you with more information as it becomes available.

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