XSEED Official Killer Is Dead Trailer

Suda 51 has been busy promoting Killer is Dead at Pax East and GDC in the last couple of weeks, and it looks like publisher XSEED has been busy putting together a brand new look at the upcoming Grasshopper Manufacture game. There’s a fair amount of Mondo, our protagonist, dealing pain in all sorts of creative ways. The plot isn’t heavily focused upon, but this trailer delivers just about what we’ve come to expect from Suda 51.


Demon’s Souls Hits The PS+ Instant Game Library


Playstation Plus offers discounts, demos, and most importantly completely free games! This weeks update brings the face palmingly difficult Demon’s Souls to the instant game library. Along with a discount to Telltale’s The Walking Dead Season Pass. It’s a rather popular update to say the least.


Naughty Dog The Last of Us Red Band Trailer

Naughty Dog and Sony released the first The Last of Us TV spot this past Sunday, appropriately during The Walking Dead. Now we have the uncut Red Band Trailer for the upcoming post apocalyptic survival epic.



This is perhaps our most in-depth look at the characters and story elements that will comprise the June 14th release of The Last of Us. As if we weren’t excited enough already..

New - The Last of US TV Spot

Naughty Dog and Sony released the first official TV spot for The Last of Us during The Walking Dead season finale. Look for the playable demo coming in May, even earlier if you bought God of War Ascension. The Last of Us will release on June 14th exclusively on the Playstation 3 console.


Examining Destiny - Bungie’s Ambitious New Shared World Shooter

Bungie’s pedigree for building amazing sci-fi shooter experiences is well known in the gaming industry. The Halo franchise helped to revolutionize the modern first person shooter, and launch Xbox Live to it’s current status. Now that Bungie has finished it’s time creating stories in the Halo universe, the developer is setting it’s sights on a notably higher mark.

Destiny will be Bungie’s first multi-platform title to come to our current console generation, as well as the Playstation 4. The aim with Destiny is to give players across all platforms the ability to share their collective experiences. Players will take control of Guardians - specially equipped protectors of Earth’s final safe city. The Guardians are able to harness powers the Traveler once used to protect humanity. There’s likely to be several Guardian specializations were not yet aware of, but so far there’s three character types confirmed. Based on your personal play style you’ll choose from Hunter, Titan, and Warlock classes. The names of these classes give insights into their specific abilities. The Hunter will most likely be a scout sniper type, while the Titan will harness heavy armor and weapons, and the Warlock is said to have the most access to the Travelers abilities. Once a specialization is chosen you’ll upgrade abilities, weapons, and even a personalized space ship.

Bungie has referred to the fact they want transitions between in game experiences to be seamless. Gone are the “lobbies” we’ve begrudgingly grown accustomed to in our current online shooters. The time before going into combat will now be spent in special areas like the “Overwatch District“, a safe meeting area for Guardian’s to gamble, restock supplies, and socialize. Bungie’s aim for a seamless experience seems to be a goal of next generation gaming in general. Developers on the hardware and software end are working hard to kill the intrusive loading screen with fire. Several titles available in this console generation were able to do so in the single player arena, but it would be a welcomed addition to the multiplayer space if our collective experience wasn’t broken by matchmaking lobbies. Bungie is going so far as to say that even travel will be a compelling experience. Something that’s simply a necessary evil in any game that has a large scope will hopefully become a less tedious task.

Bungie will lend the player a vessel and tools necessary to carve out their own story in the shared player universe. In a recent interview with OXM Joseph Staten said the development team took cues from episodic television as their inspiration for creating the universe of Destiny. Bungie wanted to offer locales the player would frequent while creating a brand new experience every time they visited said location. Reference a great television show like FX Networks Justified. Many times throughout a season we’ll return to the U.S. Marshal’s office in Justified, but no two visits are the same. That’s Bungie’s intention with many of the Earthly and alien locations the player will visit.

Another interesting aspect of Destiny is the adding of players on-the-fly during game sessions. This isn’t a revolutionary concept in gaming, but it will likely lead to some interesting experiences. In an example given during the same OXM Report, a two person team found themselves in over their head with a group of combatants, and a third player entered the fray unannounced to help the duo turn the tide of battle. It’s Bungie’s hope that by giving players more freedom that their experiences will turn out to be much more memorable. It’s possible in the future that the two person team would become a trio based on their prior experience. Gambling is also said to be present in Destiny, so it’s possible to take the bounty you just earned, and roll the dice against other hopeful Guardians. All of these aspects will hopefully help to create the connected experience Bungie is envisioning. The important thing to remember is that Activision will be publishing Destiny, and that means Bungie will have access to the publishers 10+ years of experience with their cash cow WoW. It’s the partnership of the two companies that makes this kind of ambitious project believable.


Another dimension of Bungie’s expertise that makes the prospect of Destiny’s enormous game universe believable is their newest development tool appropriately titled “Grognok Creator of Worlds.” Which is a beefed up world creation tool similar to Halo’s Forge level creator. Halo’sForge” mode allowed gamers to use the design tools Bungie themselves employed to publish user created maps for use in custom multiplayer modes. Destiny is poised to have one of the deepest rosters when it comes to unique locations in video game history.

In my mind I don’t see another partnership that could make this idea a reality. We still don’t know exactly how the “seamless” multiplayer mechanic is going to be pulled off. As well as how Bungie will ultimately control the storytelling in a shared online experience, but I can tell you I’m seriously excited to see how it all comes together. Destiny isn’t scheduled to release until 2014, and Bungie has it’s own internal user-research group hard at work pounding the game and it’s mechanics to near breaking point. It’s very likely that two of gamings best known entities will pull off this herculean task in spades.

Gamestop In House Communication Outs Battlefield 4 Next Gen Plans

Within a Gamestop internal email detailing Battlefield 4 pre-order bonuses, it’s stated that the FPS will be coming to current AND next gen consoles. EA hasn’t officially announced it’s next gen plans, but that most likely due to the fact that the Nextbox hasn’t been announced yet.

The recent reveal of Battlefield 4 was just this week, and more details are likely to come.

Source: videogamer.com

David Cage Talks Beyond: Two Souls - Quantic Dream Studio Tour

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A recent tour of the Quantic Dream development studio showed the team hard at work on Beyond: Two Souls. There’s also a great interview with David Cage where he talks about the studio’s upcoming Playstation 3 exclusive. Cage talks about just how important plot and narrative are in relation to creating a great game, and that the graphics and hardware are just the vehicle used to interpret the story. Check out the clip here:

Journey Cleans House At 2013 Game Developers Choice Awards

Tim Schafer (Double Fine) hosted this years Game Developers Choice Awards with his signature wit in toe. The real news to come out of the 2013 Game Developers Choice Awards was the domination of thatgamecompany’s Journey nabbing six of the eleven available awards.

If you haven’t yet experience Journey take a look at our Review. Do yourself a favor and play it.

Here’s the results of the 2013 Game Developers Choice Awards courtesy of PRNewswire:

Best Downloadable Game
Journey (thatgamecompany)

Best Narrative
The Walking Dead (Telltale Games)

Best Visual Arts
Journey (thatgamecompany)

Ambassador Award
Chris Melissinos

Best Technology
Far Cry 3 (Ubisoft)

Best Game Design
Journey (thatgamecompany)

Best Handheld/Mobile Game
The Room (Fireproof Studios)

Best Audio
Journey (thatgamecompany)

Pioneer Award
Steve Russell

Best Debut
FTL: Faster Than Light (Subset Games)

Innovation Award
Journey (thatgamecompany)

Audience Choice Award
Dishonored (Arkane Studios)

Lifetime Achievement Award
Dr. Ray Muzyka and Dr. Greg Zeschuk

Game of the Year
Journey (thatgamecompany)

How do you think things should have went? Feel free to leave us a comment with your picks.

Hideo Kojima Confirms Metal Gear Solid 5: The Phantom Pain

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Metal Gear Solid 5 has finally been confirmed. According to Game Informer Hideo Kojima showed up to a GDC panel wearing bandages, and subsequently confirmed that Metal Gear Solid 5 and The Phantom Pain were one in the same.

A rather confusing trailer shows us a bit of what to expect in Metal Gear Solid 5: The Phantom Pain.


Rockstar Releases New GTA V Screen Shots

Rockstar Games recently announced that Grand Theft Auto V was being delayed until September to ensure it’s the best game it can be when released. Publisher Take Two Interactive did a wonderful job supporting Irrational Games in it’s development of BioShock: Infinite. One of the strategies employed was keeping constant contact with an enormous amount of screen shots, videos, and updates from Ken Levine. It seems Grand Theft Auto V will be putting this same clever campaign into action.

New Grand Theft Auto V screens have been released today showcasing the endless possibilities of Los Santos. Check them out here: