Dark Souls 2 Given March 2014 Release Window

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Namco Bandai has gone ahead and surprised many by posting a large, nay, huge banner poster of Dark Souls 2 this week, ahead of this year’s E3 Conference. Officially, no release date or window was ever given, with only a small suggestion that the game could likely slip into 2014.

It certainly looks to have done just that with a “March 2014″ line practically confirming it for a March release. Unfortunately for those licking their chops at a possible next gen version, the banner still only lists Playstation 3, Xbox 360, and PC as the platforms it will grace next year.

iGR Insight - Anomaly: Warzone Earth PC Review

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After watching the trailer for 11 Bit Studios’ Anomaly 2 I was thinking “Anomaly 2? I didn’t even know there was an Anomaly 1.” After looking up Anomaly: Warzone Earth on Steam I found that I’d actually purchased the first installment a while back, and just never gotten around to playing it. I felt so bad that a game this good could have slipped under my radar and even one that I owned, so I decided to dive headfirst into a game that has totally taken tower defense and flipped it on its head.

Anomaly: Warzone Earth takes place in the near future where two pieces of what are thought to be asteroids have collided with Earth landing in Baghdad and Tokyo. As your unit is closest to the action, you are the first to respond. Upon further investigation you find out that these anomalies are actually aliens, and only you stand in their way.

Anomaly Warzone Earth is much like a tower defense game but in reverse. Instead of strategically placing your units on the map and waiting for your enemies to come to you, you take the initiative and lead your units into the fray. The map lets you choose from various routes through each level. With this kind of control you can either take the easier route and avoid most enemies or you can go in guns blazing and rake in the money to upgrade your units.

What is really great about Anomaly is that instead of you being the invincible, almighty eye in the sky you’re vulnerable and on the ground controlling the commander of the 14th Platoon laying down supportive skills. The commander regenerates health after taking damage but if you take too much damage you will go down for a few seconds and be unable to move or help your squad.

There are four different supportive abilities that are available to you during the game. There’s repair, smoke screen, decoy, and airstrike. Each ability has different ranges and time limits so you really have to take into consideration when and where you place them. Abilities are mostly air dropped in after destroying an enemy or there are automatic drops when you get to a certain part in the level.

There are six units available to the player, but only two are available from the start. Every few missions new units will be unlocked. Individual units have the potential to upgrade three times, increasing its attack power and armor. Coincidentally there are also six kinds of enemy units, not including bosses, and they also are introduced every few missions.

When you have finished the campaign and want to test you skills as a commander you are able to play wave time attack levels and compete for the best score online, and there are even some extra side missions to help sate your Anomaly needs.

While playing Anomaly Warzone Earth I only found one large issue. Some of the unlocked units didn’t make a big difference. I noticed was that the beginning units are probably the most powerful when upgraded and the most cheap to upgrade. The APC has insane armor, while the Crawler has overpowered damage. This being said towards the end I didn’t even have need for most of the other units. Other than that small inconsistency it’s a well made game with solid gameplay. And three difficulties levels to choose from will suit your replay needs.

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+Solid gameplay
+Unique game concept
+Good level design

- Lacking in the unit department

Review Score: 8/10


Splinter Cell: Blacklist - Innovating On A Tried And Tested Formula

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Since 2002 the Splinter Cell Series has enjoyed massive success in regards to sales figures and fan appreciation. It’s not often a developer has such fertile ground to establish a new IP, and Ubisoft Montreal/Shanghai was able to effectively adapt the novel into video game gold.

It’s been over ten years since Sam Fisher was ushered onto the gaming sphere, and the team at Ubisoft Toronto is well aware of fan expectations for the newest installment of the series - Splinter Cell: Blacklist.

Ubisoft Toronto wants to build on the formula that has made the series a nearly annual release. A renewed approach to stealth brings a new arsenal of gadgets (like the EMP crossbow) to get the job done without rousing suspicion. The ‘Killing in Motion‘ feature will allow Fisher the ability to mark and dispatch targets in rapid succession, thus adding a fast paced action element to Blacklist. We’ll also see the return of the popular ‘spies vs mercs‘ mode. Spies will attempt to covertly obtain sensitive information from nodes, while mercs will do their best to deter the data loss.

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Cooperative play will also make an appearance to stuff even more content into Blacklist’s coffers. Sam will team up with fellow operative Isaac Briggs across four modes and fourteen maps. Completing coop missions will provide new weapons and gadgets that apply to the single player campaign.

Summer video game releases typically follow suit with the weather resulting in a drought of sorts. At this point we know that an established franchise will be looking to shake things up in August.

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Splinter Cell: Blacklist is coming to Playstation 3, Xbox 360, Wii U, and the PC on August 20th.


Can Machine Games Set Wolfenstein: The New Order Apart?

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The team at Machine Games is responsible for developing titles that didn’t wow in the sales department, but have become cult classics among gamers. The Darkness and The Chronicles of Riddick: Escape from Butcher Bay have carved out powerful niche audiences through innovative FPS action and unique storytelling.

Wolfenstein has always drawn it’s inspiration from WWII and the battle against the Nazi party. This constant theme is being elaborated upon to include an alternate high tech universe in which the Socialist Nazi party has come away from WWII as victors. The 1960′s are a decidedly different place in this dissimilar reality. Hippies and drugs have been replaced by a dominant military solidified by a vast technical superiority. There’s always been a wide range of unique weaponry available in the Wolfenstein series. It’s looking like that creative arsenal isn’t going anywhere, as one of the new screenshots features some kind of beam/particle cannon. The addition of hulking mechs as enemies will add a new aspect to gameplay as well as reinforcing the fact that B.J. Blazkowicz is in an uphill battle against an authoritative enemy.

My initial observation of Wolfenstein: The New Order highlights it’s similarities to another contemporary FPS - Killzone. In this case it’s more of a ‘which came first, the chicken or the egg?’ type of situation, but I’ll say that the Killzone series has a strong fictional universe and I’ve come to recognize the Helghast as my primary quasi Nazi foes. The aesthetic similarities are impossible to ignore now that Wolfenstein has made the jump from the WWII era to a futuristic setting. The Killzone series has always utilized a modest color palette accentuated by neon reds (Helghast eyes) and oranges (bullet tracers) and Wolfenstein: The New Order seems to be employing this same type of scheme. The weapons, high level sentries, and mechs are also amazingly similar.

With these similarities in mind, Machine Games will introduce environmental puzzles, dual wielding, and an off-the-wall narrative to differentiate Wolfenstein: The New Order from it’s competitors. It’s also more than possible that Mecha Hitler could make a more than welcome return in the closing act.

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Wolfenstein: The New Order is set to release on Playstation 4, Xbox One, PC, and current gen consoles by the end of the year.


iGR Insight - The Book of Unwritten Tales PC Review

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After checking out Battle Worlds: Kronos on Kickstarter, and liking what I saw, I decided to find out more about King Art Games, and what other kinds of games they have under their belt. The fact that The Book of Unwritten Tales is sitting at a Metacritic score of 82 as well as gaining the title of “best adventure of the year” in 2009, I just had to play it and see for myself if it was really all that it was chalked up to be.

In a world plagued by a war that just won’t end, the gremlin archaeologist Mortimer MacGuffin finds what may possibly be the game changer for the Alliance to win the war. But before he can relay this information to the Arch Mage he’s kidnapped by the orc mage Munkus, who’s mother is the leader of the enemy force known as the Army of the Shadows. While MacGuffin is being abducted and subjected to an obligatory dragon ride, one of our heroes or heroine I should say, Ivo, hitches a ride to attempt a daring rescue and that’s where the crazy adventure begins.

There are four unlikely heroes that to choose from in The Book of Unwritten tales. Ivo, a wood elf princess as well as Wilbur Weathervane, a gnome who wishes to be a hero and longs for adventure, Captain Nate, a buccaneer with a penchant for treasure hunting and last but not least Nate’s companion Critter, a strange creature who follows Nate around. What I like about each character is that they’re all novices with no real experience as heroes, but they come together to do things that are greater than themselves despite all the danger.

The Book of Unwritten Tales storyline is one of the funniest things I have encountered in a long time. There are allusions to some fantasy genres in this game and for those who can spot them will get a good laugh from it. For example when Wilbur enters the human town to talk to the Arch Mage you can choose to go by the name of Underhill, which is from The Lord of the Rings, and there is also an MMO that a few people play named World of Businesscraft where instead of playing as wizards and warriors they play as white collar workers.

Gameplay is easy and simple, it’s point and click where you gather and combine items to get past your obstacles to advance to the next chapter. Sometimes some items are small but while holding down the spacebar a hint system shows all of the containers you’re able to search, so you won’t go crazy trying to look for things.

The story is well put together and the supporting cast of characters are some of the most odd and witty ones that I’ve seen. Point and click adventures rely mostly on a good storyline to hook the audience and I was glad to see that The Book of Unwritten Tales was able to pull through with that.

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+Funny storyline
+Witty and interesting Main and supporting characters
+Detailed graphics and background

Review Score: 8/10

Dead Island Developer Techland Reveals Dying Light

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Admittedly we’re a bit taken aback by Techland and Warner Bros. Interactive’s Dying Light. It seems that the Dead Island developer has taken it’s tropical setting, melee heavy combat, and weapon crafting talents over to WB for a strikingly similar zombie survival experience.

Game Informer pointed this out during recent hands off demo of the game at a pre E3 event. Techland was quick to point out the additions they’ve made to the Dead Island formula. Blazej Krakowiak, Techland’s Brand Manager, points to free running and a persistent day/night cycle. This type of time management was made popular with Minecraft and Terraria as of late. You’ll be hunting down supplies and weapons during the day, and staving off hordes of undead when the sun sets. Krakowiak also points to the depth the zombie genre has already exhibited with games like Telltale’s The Walking Dead, and that there’s still room for exploration.

The aforementioned hands off demos mission was said to be an organic event that will happen throughout Dying Light. We’re not sure if this means we’ll be behind the arms of a large cast of characters with different circumstances that have befallen them, or not. During the demo the protagonist is bitten by one of the lurking undead, and the dev in charge of the preview made it clear that the character was already infected. If we’re given this type of character selection and depth, Dying Light may be hard to ignore. I’m sure we’ll be hearing more about the title at E3.

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What do you think? Carbon copy? Or have the differences outlined have you interested?

Madden 25′s Connected Franchise Mode Detailed

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Over the years Madden has tried everything from “franchise mode” that was introduced in 1998, to online team play, and connected careers to keep players coming back. Now the team at EA is taking it a step further and (re)introducing Connected Franchise mode (owners mode). This “new” form of career mode will put you into the shoes of an NFL owner. Giving you the ability to do everything from scout, draft, and trader players as well as improving your teams stadium from the parking lot (better pre-gaming!) to the locker room (I wonder if you can buy your guys Beats by Dre?). You’ll also deal with those pesky concession stand prices and team merchandise prices, because who in their right mind could leave that out!?

Beyond all of those shenanigans you’ll have to run PR for your team, and play football occasionally. There’s also been changes to how players improve and regress during their NFL careers, as well as the return of the offline fantasy draft (no patch this time), and the much adored 32 team control.

After 25 installments in the much loved sports sim it seems it’s getting more and more difficult to add relevant content to Madden, and rightfully so. Hopefully more additions will surface that will peak the interest of past and current fans in this years quarter century anniversary of Madden. With it’s 25 years of ups and downs, one things for sure. Wii U owners won’t be experiencing any of the popcorn selling, swag slinging, football action this year as EA officially announced it will be skipping Nintendo’s next gen console. We’ll hit you with more information as it becomes available.

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Batman: Arkham Origins Box Art, Screenshots, and Trailer Released

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WB Montreal has the herculean task of bringing Batman: Arkham Origins to life with new ideas while retaining the core experience gamers have come to expect from an open world Batman game. Back in January we reported on a selection of domain names Warner Bros had registered, one being batmanarkhamorigins.com which turned out to be their final choice on the title. In the time leading up to this preview we’ve seen the setting, villains, and some changes that WB Montreal hopes to implement detailed.

I can honestly say my confidence level in WB Montreal keeps rising each time I see more of what Arkham Origins has to offer.



Now we have the games box art, a slew of great looking screenshots, and the official trailer locked and loaded.


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What’s your impression? Do you think WB Montreal will knock it out of the park like Rocksteady, or are you hesitant with the changing of the guard?

Obsidian Entertainment partners with mail.ru to create MMORPG Skyforge

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Obsidian Entertainment has entered into an agreement with mail.ru (Russian mail service and search engine)to help produce a new MMORPG titled - Skyforge, along with Allods Team. At this time the details of the partnership aren’t wholly available, but it appears that the title has been in development since 2010 and will release exclusively for the PC.

The teams (Allods) previous project was titled Allods Online. Obsidian’s Studio Head Fergus Urquhart speaks very highly of Allods Team. The MMORPG will be under the free to play model. No release date has been announced at this time. (More images below)

Source: Lenta
Translated by Nick Gorbunov: not google translate

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iGR Insight - Monaco PC Review

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Pocketwatch Games takes you away into a world much different from those of their first two games, Venture Arctic and Wildlife Tycoon: Venture Africa, to the a small country Monaco located on the French Riviera in Western Europe. Instead of creating an ecosystem in Africa or controlling the forces of nature in the arctic you will be um… stealing. Now this may sound bad and it is, but it’s also really well done and I’m not the only one who thinks so. Monaco won the grand prize at the Independent Games Festivial in 2010.

Monaco sets you in the shoes of eight criminals trying to escape the country. But only recently escaping prison you’re broke and in desperate need of friends and cash to fund your escape. After escaping you need to find an ‘in’ to the criminal underworld and it just so happens that person is getting transferred to a different prison. In short after rescuing him you set off to rescue more companions. All the while starting in on a large scale crime spree on your way out of the country. There are two different storylines, one that follows that of the Locksmith and one that follows the Pickpocket.

Each character is skilled in different areas of expertise. In Monaco you can play as:

The Locksmith: A blue-collar infiltration expert

The Lookout: She can see and hear everything… a natural leader

The Pickpocket: A hobo with a monkey and a penchant for crime

The Cleaner: A silent psychopath… Jack the Ripper in pink

The Mole: Big and dumb… likes to tunnel

The Gentleman: He doesn’t always wear a disguise, but when he does, he looks fantastic

The Hacker: Armies of viruses shut down security… a modern day warlock

The Redhead: Manipulative and murderous… a lady always gets what she wants

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You can play by yourself, but multiplayer is where this game shines. Teaming up with friends or strangers online and using all the abilities is probably the funnest way to play. Pocketwatch Games also did a good job with the online lobby system. The system lets you know who is waiting to play and lets you jump in and out seamlessly. During the mission screen is where most of the dialogue takes place. You can really get a good feel for each character and their personality, so I’d suggest reading it at least once during your play through.

Monaco doesn’t limit you to your characters inherent ability. Most maps have items to grab and use to aid you in the heist, but they don’t carry over to the next map. The items use is limited so use them wisely, but with every ten pieces of loot you collect you are granted another use (a cooldown period of sorts).

Monaco isn’t necessarily a stealth game but it does help to try and be stealthy. There were some instances while playing that I alerted a guard or employee and proceeded to fumble around the map alerting everyone to my whereabouts, only to escape by hiding in a bush or vent. A handful of times I wasn’t able to escape, and therefore killed, but dying doesn’t mean an instant failure or level restart. All you need is someone to revive you, which is kinda funny to watch as it sounds like someone trying to reassemble a dead body.

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I also want to make mention of the games musical score. At first you only notice some simple piano, you might even say elevator music. The soundtrack nicely transforms in moments of suspense, like blowing cover or during escape sequences. The best example is when committing masterful bedlam, the music picks up and sets this tone of true urgency. It’s just great.

This game is probably the best indie multiplayer game out on the market, and with no flaws that I have come across is definitely a game to check into if you are looking for something to play with friends.

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+Fun multiplayer
+Fast paced action
+Interesting story
+Good musical score

Review Score: 9/10